In the hit movie The Wolf of Wall Street (2013), future successful financer Jordan Belfort is starting out on his first day of work as a broker on Wall Street. His boss takes him out to lunch and proceeds to take several drugs and order lots of alcoholic beverages in the work day. When Jordan questions his boss about this, he soon discovers that the culture of Wall Street includes such behavior, and many others. This alters Jordan's perspective on how things really work on Wall Street. Jordan's initial inability to adapt his speech and behavior with respect to Formality, Emotion, and other attributes highlight a well-below average score of Apperception.
In Superman (2025), Lex Luthor gains access to Superman's fortress in Antarctica. The intruders subdue every threat, including Superman's dog. Lex then comments how Superman (Clark Kent) is not a "man," but an "it," and proceeds to make negative remarks about Superman's appearance and fame.
In Season 7, Episode 6 ("Beyond the Wall") of the hit HBO show Game of Thrones (2017), a battle rages between Jon Snow's group and the White Walkers, led by the Night King. As the dragon Viserion is flying around, the Night King is handed a spear by one of his own soldiers. The Night King then aims at the dragon and strikes it, taking the beast down. Later, the Night King walks up to the line separating the two camps and makes eye contact with Snow as he raises his arms. The Night King never speaks or makes any sounds, thus giving no verbal information to anyone, and this demonstrates an extreme-low example of the Volubility attribute.
In the hit Netflix movie Happy Gilmore 2 (2025), Happy's golf doubles partner gets injured after falling on ice and he needs a substitute. Luckily, behind him is Shooter McGavin, his former golf rival. It only takes Happy a few words to ignite Shooter's passion for golf enough to get him to say yes. With Shooter's help, they both win the round. Happy's efforts to convince Shooter, although successful, included insults and jabs. Plus, Shooter seemed eager to participate either way. Happy's general effort to get Shooter to do what he wants is a typical demonstration of the Apperception attribute.
In the hit movie The Fast and the Furious: Tokyo Drift (2006), outlaw teenager Sean Boswell finds himself in Japan after getting kicked out of America by the law and his own mother. After befriending a car enthusiast at school, he's in an underground car enthusiast meetup focused on a style of racing called drifting. As he's walking around, Sean spots a girl from his class and begins flirting with her while discussing technical aspects of car engines. Soon, though, the girl's boyfriend notices and walks over to join the conversation. Sean doesn't realize that the man is part of the crime family known as the Yakuza, and continues taunting him. Despite warnings from two people, Sean decides to race DK ("Drift King") after being allowed to borrow another character's car. Sean bombs the race, wrecks the car, and eats his words because of his inexperience with the drift style of racing. Sean's inability to self-monitor his aggression and impulses in a dangerous, novel setting demonstrates a total lack of the Apperception attribute.
An ultra low attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra low attribute score would be lower than 95 of them and higher than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very Low
5–10% percentile
A very low attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very low attribute score would be higher than five of them and lower than 90 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Low
10–20% percentile
A low attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a low attribute score would be higher than ten of them and lower than 80 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly Low
20–40% percentile
A slightly low attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly low attribute score would be higher than 20 of them and lower than 60 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Average
40–60% percentile
An average attribute score is typical and represents 20% of the entire population. In a room with 100 other people, a person with an average attribute score would be higher than 40 of them and lower than 40 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Slightly High
60–80% percentile
A slightly high attribute score is common and represents 20% of the entire population. In a room with 100 other people, a person with a slightly high attribute score would be higher than 60 of them and lower than 20 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
High
80–90% percentile
A high attribute score is somewhat uncommon and represents 10% of the entire population. In a room with 100 other people, a person with a high attribute score would be higher than 80 of them and lower than 10 of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Very High
90–95% percentile
A very high attribute score is rare because it represents 5% of the entire population. In a room with 100 other people, a person with a very high attribute score would be higher than 90 of them and lower than five of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.
Ultra High
95–100% percentile
An ultra high attribute score is exceptionally rare because it represents 5% of the entire population. In a room with 100 other people, a person with an ultra high attribute score would be higher than 95 of them and lower than none of them.
Note: Feels uses a 9-point scoring scale that ranges from Ultra Low to Ultra High according to a normal distribution. See our methodology.